Program:	FallDown 1.0
Platform:	Ti-83 SOS/AShell
Authors:	Florent Dhordain [flo.dh@usa.net]
	        Ahmed El-Helw  [ahmedre@bellsouth.net] [http://members.xoom.com/ahmedre]
Date:		June 21, 1998
File Size:	< 1000

Introduction:
---------------
This is a game that I [Ahmed] first saw on my friend's Ti-92.  It was one of Thomas
Ferniques Fargo II games and I was addicted really quickly to it.  Therefore, I decided that
since I don't have a Ti-92 [and I don't know 68k, maybe when i get a Ti-89 or a 92] that I 
should make it for 8x ASM.  The original version started with me, then I got Crash_Man to work
with me.  He optomized my code, and said he'd help me finish it later.  Then he disappeared from
the ASM world for a while, and I got to talk with Florent.  He liked the idea and the demo,
and so here it is folks!

The Game:
-----------
The object of the game is simple.  You are a ball that is falling through a maze.  You must
keep falling as much as possible, not letting the top of the screen hit the top of you.  You
can not win this game, it is an endless game in a sense, just like Tunnels.

Controls:
----------
<- / ->  Move
Clear    Exit

Future Versions:
--------------------------
x Initials by High Scores
x Optomize more [1k isn't bad!]
x Anything people email us and tell us!

Special Thanks:
----------------
x Thomas Ferniques - for the Fargo Version
x Crash_Man	   - for the scrolling routine
x Movax		   - for the sprite routine
x Joe W.	   - for High Score routine [and he said he'd make it for SOS too :)]

Ahmed El-Helw and Florent Dhordain
Copyright (C) 1998

Latest Version can always be found at:
- Ahmed's Home Page - http://members.xoom.com/ahmedre
- ticalc.org	    - http://www.ticalc.org